http://facebookgamesonline.com
Friday, February 5, 2010
Tuesday, January 26, 2010
Fishville, Naming Your Fish
http://www.facebookgamesonline.com
Be sure and name all of your fish in Fishville,so you do not accidentally sell them or delete them.
Be sure and name all of your fish in Fishville,so you do not accidentally sell them or delete them.
Sunday, January 24, 2010
Fishville Fish Values
http://www.facebookgamesonline.com
Once your fish becomes level 4 it stops increasing in value. It will keep aging but will be worth the same amount.
A lvl 100 Mini Dart Goby would be worth exactly the same as a level 4 dart goby.
Once your fish becomes level 4 it stops increasing in value. It will keep aging but will be worth the same amount.
A lvl 100 Mini Dart Goby would be worth exactly the same as a level 4 dart goby.
Saturday, January 23, 2010
Antique Vase aging and how to get one.
http://www.facebookgamesonline.com
The Antique Vase is a gift. If you don't see it, just refresh the page, it should show up eventually.
Every 10 minutes it gains a coin.
Every 5 or 6 hours it gains an XP.
The Antique Vase is a gift. If you don't see it, just refresh the page, it should show up eventually.
Every 10 minutes it gains a coin.
Every 5 or 6 hours it gains an XP.
Friday, January 22, 2010
Fishville , Tank to Tank Movement!
Click on what you want to move, you should get a pop up window with "move" as an option. You can't move a fish to another tank if that tank is already full, and you can't move your treasure chest (the one that spins) at all.
Wednesday, January 20, 2010
Monday, January 18, 2010
Best fish for gaining exp and coins!
Mini Dart Goby are good.
If you want to gain mostly Xp, sell them when they reach level 1 (that way you get the buy XP for the next ones)
If you want to gain mostly coins then sell them when they reach level 4
(Fish stop gaining XP and coin value after level 4)
If you want to gain mostly Xp, sell them when they reach level 1 (that way you get the buy XP for the next ones)
If you want to gain mostly coins then sell them when they reach level 4
(Fish stop gaining XP and coin value after level 4)
Saturday, January 16, 2010
FishVille Fish Guide
Pufferfish
Cost: gifted
Buy XP: none?
Grows In: 24? hours
Age 1: 50 coins - 30 XP
Age 2: 100 coins - 60 XP
Age 3: 150 coins - 90 XP
Age 4+: 200 coins - 120 XP
Annularis Angelfish
Cost: gifted
Buy XP: none?
Grows In: 24? hours
Age 1: 100 coins - 50 XP
Age 2: 200 coins - 100 XP
Age 3: 300 coins - 150 XP
Age 4+: 400 coins - 200 XP
Red Snapper
Cost: gifted
Buy XP: none?
Grows In: 24 hours
Age 1: 300 coins - 200 XP
Age 2: 600 coins - 400 XP
Age 3: 900 coins - 600 XP
Age 4+: 1200 coins 800 XP
Blue Devil Damsel now the highest earning $/XP of gift fish
Cost: gifted
Buy XP: none
Grows In: 48 hours
Age 1: 325 coins - 250 XP
Age 2: 650 coins - 500 XP
Age 3: 975 coins - 750 XP
Age 4+: 1300 coins - 1000 XP
Moorish Idol highest earning $/XP of 1 SD fish
Cost: 1 Sand Dollar
Buy XP: 47
Grows In: 18 hours
Age 1: 346 coins - 423 XP
Age 2: 692 coins - 846 XP
Age 3: 1038 coins - 1269 XP
Age 4+: 1384 coins - 1692 XP
Jewel Damsel
Cost: 1 Sand Dollar
Buy XP: 43
Grows In: 16 hours
Age 1: 311 coins - 387 XP
Age 2: 622 coins - 774 XP
Age 3: 933 coins - 1161 XP
Age 4+: 1244 coins - 1548 XP
Clown Triggerfish
Cost: 1 Sand Dollar
Buy XP: 23
Grows In: 3 hours
Age 1: 143 coins - 92 XP
Age 2: 286 coins - 184 XP
Age 3: 429 coins - 276 XP
Age 4+: 572 coins - 368 XP
Blackside Razorfish
Cost: 1 Sand Dollar
Buy XP: 44
Grows In: 16 hours
Age 1: 311 coins - 396 XP
Age 2: 622 coins - 792 XP
Age 3: 933 coins - 1188 XP
Age 4+: 1244 coins - 1584 XP
Parrotfish
Cost: 2 Sand Dollars
Buy XP: 88
Grows In: 24 hours
Age 1: 662 coins - 792 XP
Age 2: 1324 coins - 1584 XP
Age 3: 1986 coins - 2376 XP
Age 4+: 2648 coins - 3168 XP
Orbiculate Batfish
Cost: 2 Sand Dollars
Buy XP: 66
Grows In: 6 hours
Age 1: 347 coins - 264 XP
Age 2: 694 coins - 528 XP
Age 3: 1041 coins - 792 XP
Age 4+: 1388 coins - 1056 XP
Purple Firefish highest earning $/XP of 3 SD fish
Cost: 3 Sand Dollars
Buy XP: 181
Grows In: 48 hours
Age 1: 1459 coins - 1629 XP
Age 2: 2918 coins - 3258 XP
Age 3: 4377 coins - 4887 XP
Age 4+: 5836 coins - 6516 XP
Blackfoot Lionfish
Cost: 2 Sand Dollars
Buy XP: 79
Grows In: 18 hours
Age 1: 518 coins - 711 XP
Age 2: 1036 coins - 1422 XP
Age 3: 1554 coins - 2133 XP
Age 4+: 2072 coins - 2844 XP
Cardinal highest earning $/XP of 2 SD fish
Cost: 2 Sand Dollars
Buy XP: 124
Grows In: 48 hours
Age 1: 1094 coins - 1116 XP
Age 2: 2188 coins - 2232 XP
Age 3: 3282 coins - 3348 XP
Age 4+: 4376 coins - 4464 XP
Flame Hawkfish
Cost: 2 Sand Dollars
Buy XP: 91
Grows In: 24 hours
Age 1: 662 coins - 819 XP
Age 2: 1324 coins - 1638 XP
Age 3: 1986 coins - 2457 XP
Age 4+: 2648 coins - 3276 XP
Black Cap Basslet
Cost: 3 Sand Dollars
Buy XP: 143
Grows In: 72 hours
Age 1: 1728 coins - 1287 XP
Age 2: 3456 coins - 2574 XP
Age 3: 5184 coins - 3861 XP
Age 4+: 6912 coins - 5148 XP
Cost: gifted
Buy XP: none?
Grows In: 24? hours
Age 1: 50 coins - 30 XP
Age 2: 100 coins - 60 XP
Age 3: 150 coins - 90 XP
Age 4+: 200 coins - 120 XP
Annularis Angelfish
Cost: gifted
Buy XP: none?
Grows In: 24? hours
Age 1: 100 coins - 50 XP
Age 2: 200 coins - 100 XP
Age 3: 300 coins - 150 XP
Age 4+: 400 coins - 200 XP
Red Snapper
Cost: gifted
Buy XP: none?
Grows In: 24 hours
Age 1: 300 coins - 200 XP
Age 2: 600 coins - 400 XP
Age 3: 900 coins - 600 XP
Age 4+: 1200 coins 800 XP
Blue Devil Damsel now the highest earning $/XP of gift fish
Cost: gifted
Buy XP: none
Grows In: 48 hours
Age 1: 325 coins - 250 XP
Age 2: 650 coins - 500 XP
Age 3: 975 coins - 750 XP
Age 4+: 1300 coins - 1000 XP
Moorish Idol highest earning $/XP of 1 SD fish
Cost: 1 Sand Dollar
Buy XP: 47
Grows In: 18 hours
Age 1: 346 coins - 423 XP
Age 2: 692 coins - 846 XP
Age 3: 1038 coins - 1269 XP
Age 4+: 1384 coins - 1692 XP
Jewel Damsel
Cost: 1 Sand Dollar
Buy XP: 43
Grows In: 16 hours
Age 1: 311 coins - 387 XP
Age 2: 622 coins - 774 XP
Age 3: 933 coins - 1161 XP
Age 4+: 1244 coins - 1548 XP
Clown Triggerfish
Cost: 1 Sand Dollar
Buy XP: 23
Grows In: 3 hours
Age 1: 143 coins - 92 XP
Age 2: 286 coins - 184 XP
Age 3: 429 coins - 276 XP
Age 4+: 572 coins - 368 XP
Blackside Razorfish
Cost: 1 Sand Dollar
Buy XP: 44
Grows In: 16 hours
Age 1: 311 coins - 396 XP
Age 2: 622 coins - 792 XP
Age 3: 933 coins - 1188 XP
Age 4+: 1244 coins - 1584 XP
Parrotfish
Cost: 2 Sand Dollars
Buy XP: 88
Grows In: 24 hours
Age 1: 662 coins - 792 XP
Age 2: 1324 coins - 1584 XP
Age 3: 1986 coins - 2376 XP
Age 4+: 2648 coins - 3168 XP
Orbiculate Batfish
Cost: 2 Sand Dollars
Buy XP: 66
Grows In: 6 hours
Age 1: 347 coins - 264 XP
Age 2: 694 coins - 528 XP
Age 3: 1041 coins - 792 XP
Age 4+: 1388 coins - 1056 XP
Purple Firefish highest earning $/XP of 3 SD fish
Cost: 3 Sand Dollars
Buy XP: 181
Grows In: 48 hours
Age 1: 1459 coins - 1629 XP
Age 2: 2918 coins - 3258 XP
Age 3: 4377 coins - 4887 XP
Age 4+: 5836 coins - 6516 XP
Blackfoot Lionfish
Cost: 2 Sand Dollars
Buy XP: 79
Grows In: 18 hours
Age 1: 518 coins - 711 XP
Age 2: 1036 coins - 1422 XP
Age 3: 1554 coins - 2133 XP
Age 4+: 2072 coins - 2844 XP
Cardinal highest earning $/XP of 2 SD fish
Cost: 2 Sand Dollars
Buy XP: 124
Grows In: 48 hours
Age 1: 1094 coins - 1116 XP
Age 2: 2188 coins - 2232 XP
Age 3: 3282 coins - 3348 XP
Age 4+: 4376 coins - 4464 XP
Flame Hawkfish
Cost: 2 Sand Dollars
Buy XP: 91
Grows In: 24 hours
Age 1: 662 coins - 819 XP
Age 2: 1324 coins - 1638 XP
Age 3: 1986 coins - 2457 XP
Age 4+: 2648 coins - 3276 XP
Black Cap Basslet
Cost: 3 Sand Dollars
Buy XP: 143
Grows In: 72 hours
Age 1: 1728 coins - 1287 XP
Age 2: 3456 coins - 2574 XP
Age 3: 5184 coins - 3861 XP
Age 4+: 6912 coins - 5148 XP
Mystery Box Statistics
I've decided to keep track of what's in my mystery boxes so I can work out the stats. These are what I have so far.When I get more mystery boxes I will update the figures. Maths isn't my best subject so, be patient.....
Total Boxes - 325
Boxes Containing Coins - 211 (65%)
Boxes Containing XP - 85 (26%)
Boxes Containing SD - 29 (9%)
Average Coins per mystery box - 125
Average XP per mystery box - 20
Average Sand dollar per mystery box - 1
Most Coins recieved in one box - 200
Least Coins recieved in one box - 51
Most XP recieved in one box - 30
Least XP recieved in one box - 10
Total Boxes - 325
Boxes Containing Coins - 211 (65%)
Boxes Containing XP - 85 (26%)
Boxes Containing SD - 29 (9%)
Average Coins per mystery box - 125
Average XP per mystery box - 20
Average Sand dollar per mystery box - 1
Most Coins recieved in one box - 200
Least Coins recieved in one box - 51
Most XP recieved in one box - 30
Least XP recieved in one box - 10
Residents of Fishville
Stages Overview
Egg - couple second "ooh I bought a fish" stage
Baby - can't sell your fish (not that you'd want to waste your investment ), some fish you can tell how hungry they are simply by noting their belly "size"
Junior - from egg to this point is the time interval stated in the store, fish sells at price stated in store, and fish becomes larger. This stage has a couple levels (3) with each taking the same time as it took to get to Junior. Each level in the junior stage increases displayed size, coins earned on selling, experience (xp) earned upon selling, and how long a fish can go without food.
Adult - From last junior level to this stage is same interval as before. Additionally, growth interval changes to one day. This means fast growing fish can be left for several hours without dying.
When the adult point is reached, the growth meter will still continue to rise, but level 4 is currently the last increase in coins/xp received for selling.
Feeding
Fish need to be fed at least once every level. Time from full to starving is twice the growth rate. As the fish gets hungry, it will get a yellow food icon, red food icon, then the red food icon will blink, and finally the fish will die if not fed. Dead fish can be removed with +1 to your experience. At this time, dead fish cannot be revived.
Special Options
Hover and click a fish using the default/multi tool to get the options of naming and moving. If you name your fish to something other than it's species name, then little hearts will show around the fish's level name (Junior Fish or Adult Fish). You can also name fish at the same time you buy them.
The "Move" option lets you change which tank the fish lives in.
Premium Fish
Some fish may require using premium game funds, Sand Dollars, in order to purchase. Instead of showing a gold coin next to the fish price, you will see a green one. Sand Dollars can only be gained through levels, mystery boxes, and purchasing with real world money (Zynga has removed offers-for-cash due to previous issues). The sand dollar cost is per fish. So buying 2 fish of a 1SD fish type will cost 2SD.
Egg - couple second "ooh I bought a fish" stage
Baby - can't sell your fish (not that you'd want to waste your investment ), some fish you can tell how hungry they are simply by noting their belly "size"
Junior - from egg to this point is the time interval stated in the store, fish sells at price stated in store, and fish becomes larger. This stage has a couple levels (3) with each taking the same time as it took to get to Junior. Each level in the junior stage increases displayed size, coins earned on selling, experience (xp) earned upon selling, and how long a fish can go without food.
Adult - From last junior level to this stage is same interval as before. Additionally, growth interval changes to one day. This means fast growing fish can be left for several hours without dying.
When the adult point is reached, the growth meter will still continue to rise, but level 4 is currently the last increase in coins/xp received for selling.
Feeding
Fish need to be fed at least once every level. Time from full to starving is twice the growth rate. As the fish gets hungry, it will get a yellow food icon, red food icon, then the red food icon will blink, and finally the fish will die if not fed. Dead fish can be removed with +1 to your experience. At this time, dead fish cannot be revived.
Special Options
Hover and click a fish using the default/multi tool to get the options of naming and moving. If you name your fish to something other than it's species name, then little hearts will show around the fish's level name (Junior Fish or Adult Fish). You can also name fish at the same time you buy them.
The "Move" option lets you change which tank the fish lives in.
Premium Fish
Some fish may require using premium game funds, Sand Dollars, in order to purchase. Instead of showing a gold coin next to the fish price, you will see a green one. Sand Dollars can only be gained through levels, mystery boxes, and purchasing with real world money (Zynga has removed offers-for-cash due to previous issues). The sand dollar cost is per fish. So buying 2 fish of a 1SD fish type will cost 2SD.
Fishville Feeding Guide
Okay! So you want to know how Feeding works! Once you understand the mechanics you can know what all the symbols mean and how long you have until you have to feed your fish. I know my Guide is a bit wordy because I've tried to lay it out in general terms that can be applied to all fish no matter what type they are.
Terms I Use:
Fish - Your Fish.
Hunger Timer - This is the length of time it takes your Fish to reach the Red Food Icon after just being fed. This is twice the Growth Interval after just being fed.
Growth Interval - This is the time it takes an Fish to reach the next Age.
Half a Growth Interval - Half the time it takes your Fish to reach the next Age.
Age - How many Growth Intervals your Fish has gone through.
Yellow Food Icon - Shows up when your Fish are at 75% or less of it's Hunger Timer and will last until the Hunger Timer reaches 0.
Red Food Icon - Shows up when your Fish reaches the end of it's Hunger Timer and lasts for Half a Growth Interval. Fish stops growing.
Flashing Red Food Icon - This appears when your Fish is 20% of a Hunger Timer away from Death. Fish stops growing.
Dead - When your Fish actually dies.
Just Bought an Egg:
1) The Hunger Timer on a newly hatched egg is Half a Growth Interval.
2) Once you feed it, the Hunger Timer will reset to TWICE it's Growth Interval.
Rules No Matter What:
1) All fish need to be fed, no matter how old they are.
2) All fish have Growth Intervals, no matter how old they are.
3) When you feed a fish, it's Hunger Timer gets reset to TWICE it's Growth Interval.
Age 4 Fish:
1) Once your Fish reaches Age 4, it immediately gains 23 and a half hours to it's Growth Interval, with the exceptions of the Fast Fish which all become 1 day fish.
2) Also, it's Hunger Timer is reset to the maximum for it's Growth Interval.
How the Food Icons Work:
1) When you see a Yellow Food Icon it means that your fish has 75% of it's Hunger Timer left.
2) When your fish reaches the end of it's Hunger Timer, it will gain a Red Food Icon, but it won't be Dead yet. IT STILL HAS HALF OF A GROWTH INTERVAL LEFT UNTIL IT WILL BE DEAD.
3) When your fish reaches 80% of a Half Growth Interval while the Food Icon is Red, it will turn into a Flashing Red Food Icon. At this point you have 20% of the time of a Half Growth Interval to feed it or, IT WILL DIE.
I know that last statement can be confusing so what does this mean for your Fish?
If a fish has just been fed, you have 2 and 1/2 Growth Intervals until your fish is Dead from hunger.
What is important to remember is that the Hunger Timer on a Fish is based on it's Growth Interval, but feeding the fish only sets the Timer back to full and has no effect on it's Growth. As long a a fish does not have a Red or Flashing Red Food Icon, it will continue to grow at the rate stated by it's Growth Interval until it reaches Age 4.
Examples:
Here are some examples using a small selection of low Growth Interval Fish:
Sardine (Fast Fish)
Growth Interval: 3 mins
Half Growth Interval: 1 min 30 secs
From Birth, No Feeding, Time until Dead: 3 mins
From Full Feeding, Time until Dead: 7 mins 30 secs
Mini Dart Goby (Fast Fish)
Growth Interval: 5 mins
Half Growth Interval: 2 mins 30 secs
From Birth, No Feeding, Time until Dead: 5 mins
From Full Feeding, Time until Dead: 12 mins 30 secs
Red Spot Cardinal (Fast Fish)
Growth Interval: 15 mins
Half Growth Interval: 7 mins 30 secs
From Birth, No Feeding, Time until Dead: 15 mins
From Full Feeding, Time until Dead: 37 mins 30 secs
Inland Silverside (Fast Fish)
Growth Interval: 30 mins
Half Growth Interval: 15 mins
From Birth, No Feeding, Time until Dead: 30 mins
From Full Feeding, Time until Dead: 1 hour 15 mins
Swissguard Basslet
Growth Interval: 1 hour
Half Growth Interval: 30 mins
From Birth, No Feeding, Time until Dead: 1 hour
From Full Feeding, Time until Dead: 2 hours 30 mins
Pajama Cardinal
Growth Interval: 2 hours
Half Growth Interval: 1 hour
From Birth, No Feeding, Time until Dead: 2 hours
From Full Feeding, Time until Dead: 5 hours
Terms I Use:
Fish - Your Fish.
Hunger Timer - This is the length of time it takes your Fish to reach the Red Food Icon after just being fed. This is twice the Growth Interval after just being fed.
Growth Interval - This is the time it takes an Fish to reach the next Age.
Half a Growth Interval - Half the time it takes your Fish to reach the next Age.
Age - How many Growth Intervals your Fish has gone through.
Yellow Food Icon - Shows up when your Fish are at 75% or less of it's Hunger Timer and will last until the Hunger Timer reaches 0.
Red Food Icon - Shows up when your Fish reaches the end of it's Hunger Timer and lasts for Half a Growth Interval. Fish stops growing.
Flashing Red Food Icon - This appears when your Fish is 20% of a Hunger Timer away from Death. Fish stops growing.
Dead - When your Fish actually dies.
Just Bought an Egg:
1) The Hunger Timer on a newly hatched egg is Half a Growth Interval.
2) Once you feed it, the Hunger Timer will reset to TWICE it's Growth Interval.
Rules No Matter What:
1) All fish need to be fed, no matter how old they are.
2) All fish have Growth Intervals, no matter how old they are.
3) When you feed a fish, it's Hunger Timer gets reset to TWICE it's Growth Interval.
Age 4 Fish:
1) Once your Fish reaches Age 4, it immediately gains 23 and a half hours to it's Growth Interval, with the exceptions of the Fast Fish which all become 1 day fish.
2) Also, it's Hunger Timer is reset to the maximum for it's Growth Interval.
How the Food Icons Work:
1) When you see a Yellow Food Icon it means that your fish has 75% of it's Hunger Timer left.
2) When your fish reaches the end of it's Hunger Timer, it will gain a Red Food Icon, but it won't be Dead yet. IT STILL HAS HALF OF A GROWTH INTERVAL LEFT UNTIL IT WILL BE DEAD.
3) When your fish reaches 80% of a Half Growth Interval while the Food Icon is Red, it will turn into a Flashing Red Food Icon. At this point you have 20% of the time of a Half Growth Interval to feed it or, IT WILL DIE.
I know that last statement can be confusing so what does this mean for your Fish?
If a fish has just been fed, you have 2 and 1/2 Growth Intervals until your fish is Dead from hunger.
What is important to remember is that the Hunger Timer on a Fish is based on it's Growth Interval, but feeding the fish only sets the Timer back to full and has no effect on it's Growth. As long a a fish does not have a Red or Flashing Red Food Icon, it will continue to grow at the rate stated by it's Growth Interval until it reaches Age 4.
Examples:
Here are some examples using a small selection of low Growth Interval Fish:
Sardine (Fast Fish)
Growth Interval: 3 mins
Half Growth Interval: 1 min 30 secs
From Birth, No Feeding, Time until Dead: 3 mins
From Full Feeding, Time until Dead: 7 mins 30 secs
Mini Dart Goby (Fast Fish)
Growth Interval: 5 mins
Half Growth Interval: 2 mins 30 secs
From Birth, No Feeding, Time until Dead: 5 mins
From Full Feeding, Time until Dead: 12 mins 30 secs
Red Spot Cardinal (Fast Fish)
Growth Interval: 15 mins
Half Growth Interval: 7 mins 30 secs
From Birth, No Feeding, Time until Dead: 15 mins
From Full Feeding, Time until Dead: 37 mins 30 secs
Inland Silverside (Fast Fish)
Growth Interval: 30 mins
Half Growth Interval: 15 mins
From Birth, No Feeding, Time until Dead: 30 mins
From Full Feeding, Time until Dead: 1 hour 15 mins
Swissguard Basslet
Growth Interval: 1 hour
Half Growth Interval: 30 mins
From Birth, No Feeding, Time until Dead: 1 hour
From Full Feeding, Time until Dead: 2 hours 30 mins
Pajama Cardinal
Growth Interval: 2 hours
Half Growth Interval: 1 hour
From Birth, No Feeding, Time until Dead: 2 hours
From Full Feeding, Time until Dead: 5 hours
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